


COMMODORE 64 KUNG FURY STREET RAGE CRACKED
I also cracked some games as a member of a group called Jedi 2001. In the beginning, I was programming a few utilities like a packer, a linker and a duplicator followed by game called Scanner which was sold by Markt & Technik. Instead I was sitting in front of the C64 every day for 16 hours, programming. Later on, after school, I started to study physics but it didn't work out very well. It had a 20 character display and I learned 6502 processor language on it. "My first computer was an AIM-65 from Rockwell. THE C64 40 YEAR CELEBRATION with OTD/JEDI 2001 (21/31) It's a sad day for the C64 community, but legends like him and others such as Bob Wakelin will never be forgotten. I was fortunate enough to meet him a few years ago and told him that he was one of the reasons I chose a career in art. Yesterday I heard of the passing of a true legend, Oliver Frey. Shout out to Mikael Dunker, James Svärd, Vanja Utne and all of the new blood keeping the spirit of C64 artwork very much alive. The art of dithering pixels to achieve more colours has turned into a science and some of these new images being created truly are jaw-dropping. I still follow a lot of C64 forums and I'm blown away by the talent on there. I'm so grateful to them for hiring 18 year old me.
COMMODORE 64 KUNG FURY STREET RAGE SOFTWARE
In 1988, I got my first in-house games job at Ocean Software and continued to hone my pixelling craft, releasing quite a few games for the mighty publisher on the C64. With that money, I bought a disk drive as I was still using tapes to store stuff. My first paid projects were the title and game screens to Tetris and another image for a music program called Ariston. Eventually I'd amassed quite a portfolio of bitmaps. It became an obsession to copy any pop culture image I found inspirational in a magazine, or do my own interpretation of a games loading screen. Fast forward a few years and I'd managed to get my hands on a mouse and was using a program called Wigmore Artist 64. My first few images were created with Vidcom 64 with cursor keys (which today I still can't believe was my choice of editing). When I did finally get my C64, I quickly sourced some bitmap creation software. I'd always been keenly interested in how video game graphics were created and from a very young age wanted to learn how these magical almost alive games were made. I couldn't believe how vibrant the colours were and the amazing sound. One of my friends got hold of one before I did and we'd spend literally hours playing some of the all time classics that were around then (my favourite had to be Boulder Dash by First Star Software). It was light years ahead of all the other home computers that were around at the time. "I vividly remember the first time I saw a C64 in action. THE C64 40 YEAR CELEBRATION with Steve "SIT" Thomson, Artist on games like Navy Seals (22/31) It changed my life forever, and I couldn't be more grateful." The 64 changed the way I related to the world. For me the C64 was a very real manifestation of this notion that maybe anything IS possible. RnrnI got to meet some of my heroes at the time, to become known by complete strangers because my work was published in C64 games or C64-related magazines. Sharing the pictures I was making with Paint Magic on the C64 created opportunities for me to travel and engage in a world I hadn't had any real chance of encountering otherwise. It was a passport to a whole new world, and I don't mean that hackneyed metaphor of being a portal into the digital universe. "It's hard to pinpoint one aspect of what being a C64 user meant to me as a kid. THE C64 40 YEAR CELEBRATION with Paul 'DOKK' Docherty, Artist on games like IK+ and Druid 2 (23/31)
